After trying my hand at designing turn-based combat systems for RPGs, I decided to experiment and find a way to twist the genre: here is my result!

I decided to get rid of the concept of HP and make a combat system where the goal isn't to kill your opponent, but to manipulate their emotions.

There are 4 core emotions: Sadness, Fear, Anger and Happiness, all mixing into more elaborate emotions like disgusted, anxious and manic. It's up to you to figure out which attacks to use and which emotions to give in order to reach your objective! Be careful, your own words can also affect yourself...

Updated 2 days ago
Published 5 days ago
StatusPrototype
PlatformsHTML5
Authormatteozoda
GenreRole Playing, Strategy
Made withUnity
Tags2D, Hand-drawn, Mouse only, Simple, Solo RPG, Tactical, Turn-Based Combat, Unity
Average sessionA few seconds
LanguagesEnglish
InputsMouse
ContentNo generative AI was used

Development log

Comments

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I love the idea and was fun to play.

I think I found a bug though, it seemed to me that the player's and opponents' emotional changes are always linked. Is that an intended mechanic?