Emotion-based RPG prototype
After trying my hand at designing turn-based combat systems for RPGs, I decided to experiment and find a way to twist the genre: here is my result!
I decided to get rid of the concept of HP and make a combat system where the goal isn't to kill your opponent, but to manipulate their emotions.
There are 4 core emotions: Sadness, Fear, Anger and Happiness, all mixing into more elaborate emotions like disgusted, anxious and manic. It's up to you to figure out which attacks to use and which emotions to give in order to reach your objective! Be careful, your own words can also affect yourself...
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | matteozoda |
| Genre | Role Playing, Strategy |
| Made with | Unity |
| Tags | 2D, Hand-drawn, Mouse only, Simple, Solo RPG, Tactical, Turn-Based Combat, Unity |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |




Comments
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I love the idea and was fun to play.
I think I found a bug though, it seemed to me that the player's and opponents' emotional changes are always linked. Is that an intended mechanic?